Lieutenant Tisarwat (
babylieutenant) wrote2020-10-23 11:21 am
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Faderift App
PLAYER
Name: Emmy
Age: 32
Contact:
Other Characters: n/a
Interests: With Tisarwat, I'm hoping to dig into political and social stuff, since that what she's good at. Also, struggles with identity. She is an amalgamation of two different people as the result of an exceedingly traumatic process, which has left her with a strange mingled identity that is neither strictly one or the other.
CHARACTER
Name: Tisarwat
Canon: The Imperial Radch trilogy
Canon Point:
Journal:
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Age: 17
Canon World
In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
History
Tisarwat is born to a Radchaai family and has what must be considered a fairly normal childhood. At some point in her teenage years, she takes the Imperial Radchaai aptitude tests and places well enough to be assigned to a military post. She goes through military training and is to be placed into a position. At this point, the leader of the Imperial Radch, Anaander Mianaai, decides to user her as a tool to monitor Breq. She is forcibly incorporated into Anaander Mianaai's clone hive-mind. The process turns out to be rushed and messy. Breq, noticing the incongruities of Tisarwat's behavior, forcibly separates Tisarwat from Anaander Mianaai. As a result, she is left with a strange mixture of the memories of a vain, silly seventeen year old 'baby lieutenant' and the thousands of years of memories and experience of Anaander Mianaai. Her original personality, whatever it had been, had been supplanted by a new mixture of these two people. She decides to use her knowledge of Anaander and political acumen to aid Breq and becomes instrumental in improving relationships with the people of the Undergarden on Athoek Station.
Personality
Tisarwat's personality is strange and can be hard to pin down. At times, she has great political or social insight. She has a perspective of someone who has governed for a millenia and who has acted as an expert social manipulator, allowing her to speak insightful wisdom. Often times she can appear far older than she looks, which can be disconcerting for some thanks to her apparent youth. On the other hand, she is still the teenager she seems to be. She has a fondness for clothing and fashion that might seem too loud, obnoxious, vain, or flighty by someone older. Her first payk was used to change her eyes to what is described as a 'ridiculous' shade of lilac. She develops crushes on those around her and struggles with how to deal with those feelings. She falls into despair when feelings aren't returned.
At the same time, she is aware of the image she projects and what people might assume of her, and can use this to her advantage by appearing more foolish or ignorant than she truly is in order to fool people into underestimating her. She is a charming young person, who has a friendly demeanor and a love of small talk and political discussion. Tisarwat is a study in contradictions brought on by the traumatic melding of two minds.
Strengths & Weaknesses
Tisarwat's main strengths lay along social and political lines. She's a charming and friendly young person with a keen knowledge of human psychology and political thought, which she uses in order to forge agreements and mend rifts, or to needle the best deals possible she can out of others. Being young and in the military, she is also physically fit and has rudimentary knowledge of how to use Radchaai firearms. She is not very skilled at hand-to-hand combat and gets zero-gravity sickness.
Despite her political and social acument, she can sometimes be limited by her own volatile emotions and failure to always consider things from others points of view.
As a member of the Radchaai military, she has a series of cybernetic implants designed to help her do her job properly. These implants allow her to communicate with and interact with the starships in use by the Radchaai Military and were meant to allow her to be in contact with the clone-minds of Anaander Mianaai. Neither of these are likely to be terribly useful in Fade Rift.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.
Humanization
Please describe any ways that your character differs from a normal real world human. Characters who don't closely resemble humans/dwarves/elves/Qunari will be shifted into one of those forms by their passage through the Fade, so if the rules require that your character exit the rift in a different form, what form would you like that to be?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.